Flutter Engine
The Flutter Engine
shader_library_gles.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_SHADER_LIBRARY_GLES_H_
6#define FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_SHADER_LIBRARY_GLES_H_
7
8#include <memory>
9
10#include "flutter/fml/mapping.h"
15
16namespace impeller {
17
18class ShaderLibraryGLES final : public ShaderLibrary {
19 public:
20 // |ShaderLibrary|
22
23 // |ShaderLibrary|
24 bool IsValid() const override;
25
26 private:
27 friend class ContextGLES;
28 const UniqueID library_id_;
29 mutable RWMutex functions_mutex_;
30 ShaderFunctionMap functions_ IPLR_GUARDED_BY(functions_mutex_);
31 bool is_valid_ = false;
32
33 explicit ShaderLibraryGLES(
34 const std::vector<std::shared_ptr<fml::Mapping>>& shader_libraries);
35
36 // |ShaderLibrary|
37 std::shared_ptr<const ShaderFunction> GetFunction(std::string_view name,
38 ShaderStage stage) override;
39
40 // |ShaderLibrary|
41 void RegisterFunction(std::string name,
42 ShaderStage stage,
43 std::shared_ptr<fml::Mapping> code,
45
46 // |ShaderLibrary|
47 void UnregisterFunction(std::string name, ShaderStage stage) override;
48
49 ShaderLibraryGLES(const ShaderLibraryGLES&) = delete;
50
51 ShaderLibraryGLES& operator=(const ShaderLibraryGLES&) = delete;
52};
53
54} // namespace impeller
55
56#endif // FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_SHADER_LIBRARY_GLES_H_
bool IsValid() const override
std::function< void(bool)> RegistrationCallback
FlKeyEvent uint64_t FlKeyResponderAsyncCallback callback
FunctionPtr GetFunction(const Library &lib, const char *name)
DEF_SWITCHES_START aot vmservice shared library name
Definition: switches.h:32
std::unordered_map< ShaderKey, std::shared_ptr< const ShaderFunction >, ShaderKey::Hash, ShaderKey::Equal > ShaderFunctionMap
Definition: shader_key.h:43
#define IPLR_GUARDED_BY(x)
Definition: thread_safety.h:19