const GrContextOptions & options() const
GrContext_Base * context()
sk_sp< const GrCaps > refCaps() const
GrContextOptions::ShaderErrorHandler * getShaderErrorHandler() const
uint32_t contextID() const
GrBackend backend() const
const GrContextOptions & options() const
sk_sp< const GrCaps > refCaps() const
const GrCaps * caps() const
int maxSurfaceSampleCountForColorType(SkColorType colorType) const
GrBackendFormat compressedBackendFormat(SkTextureCompressionType c) const
GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const
GrContextThreadSafeProxyPriv priv()
uint32_t contextID() const
const GrCaps * caps() const
SK_API GrBackendApi backend() const
sk_sp< GrContextThreadSafeProxy > threadSafeProxy()
sk_sp< const GrCaps > refCaps() const
GrContext_Base(sk_sp< GrContextThreadSafeProxy >)
~GrContext_Base() override
SK_API GrBackendFormat defaultBackendFormat(SkColorType, GrRenderable) const
SK_API GrBackendFormat compressedBackendFormat(SkTextureCompressionType) const
sk_sp< GrContextThreadSafeProxy > fThreadSafeProxy
const GrContextOptions & options() const
SK_API int maxSurfaceSampleCountForColorType(SkColorType colorType) const
ShaderErrorHandler * fShaderErrorHandler