7#define GLFW_INCLUDE_NONE
8#import "third_party/glfw/include/GLFW/glfw3.h"
10#define GLFW_EXPOSE_NATIVE_COCOA
11#import "third_party/glfw/include/GLFW/glfw3native.h"
13#include <Metal/Metal.h>
14#include <QuartzCore/QuartzCore.h>
16#include "flutter/fml/mapping.h"
17#include "impeller/entity/mtl/entity_shaders.h"
18#include "impeller/entity/mtl/framebuffer_blend_shaders.h"
19#include "impeller/entity/mtl/modern_shaders.h"
20#include "impeller/fixtures/mtl/fixtures_shaders.h"
21#include "impeller/playground/imgui/mtl/imgui_shaders.h"
26#include "impeller/renderer/mtl/compute_shaders.h"
27#include "impeller/scene/shaders/mtl/scene_shaders.h"
35static std::vector<std::shared_ptr<fml::Mapping>>
37 return {std::make_shared<fml::NonOwnedMapping>(
38 impeller_entity_shaders_data, impeller_entity_shaders_length),
39 std::make_shared<fml::NonOwnedMapping>(
40 impeller_modern_shaders_data, impeller_modern_shaders_length),
41 std::make_shared<fml::NonOwnedMapping>(
42 impeller_framebuffer_blend_shaders_data,
43 impeller_framebuffer_blend_shaders_length),
44 std::make_shared<fml::NonOwnedMapping>(
45 impeller_fixtures_shaders_data, impeller_fixtures_shaders_length),
46 std::make_shared<fml::NonOwnedMapping>(impeller_imgui_shaders_data,
47 impeller_imgui_shaders_length),
48 std::make_shared<fml::NonOwnedMapping>(impeller_scene_shaders_data,
49 impeller_scene_shaders_length),
50 std::make_shared<fml::NonOwnedMapping>(
51 impeller_compute_shaders_data, impeller_compute_shaders_length)
56void PlaygroundImplMTL::DestroyWindowHandle(WindowHandle handle) {
60 ::glfwDestroyWindow(
reinterpret_cast<GLFWwindow*
>(handle));
65 handle_(nullptr, &DestroyWindowHandle),
66 data_(
std::make_unique<
Data>()),
67 concurrent_loop_(
fml::ConcurrentMessageLoop::
Create()),
68 is_gpu_disabled_sync_switch_(new
fml::SyncSwitch(
false)) {
69 ::glfwDefaultWindowHints();
70 ::glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
72 auto window = ::glfwCreateWindow(1, 1,
"Test",
nullptr,
nullptr);
86 NSWindow* cocoa_window = ::glfwGetCocoaWindow(
window);
87 if (cocoa_window == nil) {
90 data_->metal_layer = [CAMetalLayer layer];
92 data_->metal_layer.pixelFormat =
94 data_->metal_layer.framebufferOnly = NO;
95 cocoa_window.contentView.layer = data_->metal_layer;
96 cocoa_window.contentView.wantsLayer = YES;
99 context_ = std::move(context);
104std::shared_ptr<Context> PlaygroundImplMTL::GetContext()
const {
110 return handle_.get();
114std::unique_ptr<Surface> PlaygroundImplMTL::AcquireSurfaceFrame(
115 std::shared_ptr<Context> context) {
116 if (!data_->metal_layer) {
120 const auto layer_size = data_->metal_layer.bounds.size;
122 data_->metal_layer.drawableSize =
123 CGSizeMake(layer_size.width *
scale.x, layer_size.height *
scale.y);
131 const std::shared_ptr<Capabilities>& capabilities) {
132 context_->SetCapabilities(capabilities);
static sk_sp< Effect > Create()
static ContextMTL & Cast(Context &base)
static std::shared_ptr< ContextMTL > Create(const std::vector< std::string > &shader_library_paths, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch)
id< MTLDevice > GetMTLDevice() const
fml::Status SetCapabilities(const std::shared_ptr< Capabilities > &capabilities) override
PlaygroundImplMTL(PlaygroundSwitches switches)
Vector2 GetContentScale() const
static id< CAMetalDrawable > GetMetalDrawableAndValidate(const std::shared_ptr< Context > &context, CAMetalLayer *layer)
Wraps the current drawable of the given Metal layer to create a surface Impeller can render to....
static std::unique_ptr< SurfaceMTL > MakeFromMetalLayerDrawable(const std::shared_ptr< Context > &context, id< CAMetalDrawable > drawable, std::optional< IRect > clip_rect=std::nullopt)
static std::vector< std::shared_ptr< fml::Mapping > > ShaderLibraryMappingsForPlayground()
constexpr MTLPixelFormat ToMTLPixelFormat(PixelFormat format)
CAMetalLayer * metal_layer