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vertices_contents.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "vertices_contents.h"
6
7#include <format>
8
9#include "fml/logging.h"
20
21namespace impeller {
22
23namespace {
24static std::optional<SamplerAddressMode> TileModeToAddressMode(
25 Entity::TileMode tile_mode,
26 const Capabilities& capabilities) {
27 switch (tile_mode) {
30 break;
33 break;
36 break;
38 if (capabilities.SupportsDecalSamplerAddressMode()) {
40 }
41 return std::nullopt;
42 }
43}
44} // namespace
45
46//------------------------------------------------------
47// VerticesSimpleBlendContents
48
50
52
54 std::shared_ptr<VerticesGeometry> geometry) {
55 geometry_ = std::move(geometry);
56}
57
59 alpha_ = alpha;
60}
61
63 blend_mode_ = blend_mode;
64}
65
66void VerticesSimpleBlendContents::SetTexture(std::shared_ptr<Texture> texture) {
67 texture_ = std::move(texture);
68}
69
71 const Entity& entity) const {
72 return geometry_->GetCoverage(entity.GetTransform());
73}
74
76 const SamplerDescriptor& descriptor) {
77 descriptor_ = descriptor;
78}
79
81 Entity::TileMode tile_mode_y) {
82 tile_mode_x_ = tile_mode_x;
83 tile_mode_y_ = tile_mode_y;
84}
85
89
91 const LazyTexture& lazy_texture) {
92 lazy_texture_ = lazy_texture;
93}
94
96 lazy_texture_coverage_ = rect;
97}
98
100 const Entity& entity,
101 RenderPass& pass) const {
102 FML_DCHECK(texture_ || lazy_texture_ || blend_mode_ == BlendMode::kDst);
103 BlendMode blend_mode = blend_mode_;
104 if (!geometry_->HasVertexColors()) {
105 blend_mode = BlendMode::kSrc;
106 }
107
108 std::shared_ptr<Texture> texture;
109 if (blend_mode != BlendMode::kDst) {
110 if (!texture_) {
111 texture = lazy_texture_(renderer);
112 } else {
113 texture = texture_;
114 }
115 } else {
116 texture = renderer.GetEmptyTexture();
117 }
118 if (!texture) {
119 VALIDATION_LOG << "Missing texture for VerticesSimpleBlendContents";
120 return false;
121 }
122
123 auto dst_sampler_descriptor = descriptor_;
124 dst_sampler_descriptor.width_address_mode =
125 TileModeToAddressMode(tile_mode_x_, renderer.GetDeviceCapabilities())
127 dst_sampler_descriptor.height_address_mode =
128 TileModeToAddressMode(tile_mode_y_, renderer.GetDeviceCapabilities())
130
131 raw_ptr<const Sampler> dst_sampler =
132 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
133 dst_sampler_descriptor);
134
135 GeometryResult geometry_result = geometry_->GetPositionUVColorBuffer(
136 lazy_texture_coverage_.has_value() ? lazy_texture_coverage_.value()
137 : Rect::MakeSize(texture->GetSize()),
138 inverse_matrix_, renderer, entity, pass);
139 if (geometry_result.vertex_buffer.vertex_count == 0) {
140 return true;
141 }
143
144 if (blend_mode <= Entity::kLastPipelineBlendMode) {
145 using VS = PorterDuffBlendPipeline::VertexShader;
146 using FS = PorterDuffBlendPipeline::FragmentShader;
147
148#ifdef IMPELLER_DEBUG
149 pass.SetCommandLabel(std::format("DrawVertices Porterduff Blend ({})",
150 BlendModeToString(blend_mode)));
151#endif // IMPELLER_DEBUG
152 pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer));
153
154 auto options = OptionsFromPassAndEntity(pass, entity);
155 options.primitive_type = geometry_result.type;
156 auto inverted_blend_mode =
157 InvertPorterDuffBlend(blend_mode).value_or(BlendMode::kSrc);
158 pass.SetPipeline(
159 renderer.GetPorterDuffPipeline(inverted_blend_mode, options));
160
161 FS::BindTextureSamplerDst(pass, texture, dst_sampler);
162
163 VS::FrameInfo frame_info;
164 FS::FragInfo frag_info;
165
166 frame_info.texture_sampler_y_coord_scale = texture->GetYCoordScale();
167 frame_info.mvp = geometry_result.transform;
168
169 frag_info.input_alpha_output_alpha_tmx_tmy =
170 Vector4(1, alpha_, static_cast<int>(tile_mode_x_),
171 static_cast<int>(tile_mode_y_));
172 frag_info.use_strict_source_rect = 0.0;
173
174 auto& host_buffer = renderer.GetTransientsDataBuffer();
175 FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
176 VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
177
178 return pass.Draw().ok();
179 }
180
181 using VS = VerticesUber1Shader::VertexShader;
182 using FS = VerticesUber1Shader::FragmentShader;
183
184#ifdef IMPELLER_DEBUG
185 pass.SetCommandLabel(std::format("DrawVertices Advanced Blend ({})",
186 BlendModeToString(blend_mode)));
187#endif // IMPELLER_DEBUG
188 pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer));
189
190 auto options = OptionsFromPassAndEntity(pass, entity);
191 options.primitive_type = geometry_result.type;
192 pass.SetPipeline(renderer.GetDrawVerticesUberPipeline(blend_mode, options));
193
194 FS::BindTextureSampler(pass, texture, dst_sampler);
195
196 VS::FrameInfo frame_info;
197 FS::FragInfo frag_info;
198
199 frame_info.texture_sampler_y_coord_scale = texture->GetYCoordScale();
200 frame_info.mvp = geometry_result.transform;
201 frag_info.alpha = alpha_;
202 frag_info.blend_mode = static_cast<int>(blend_mode);
203
204 // These values are ignored if the platform supports native decal mode.
205 frag_info.tmx = static_cast<int>(tile_mode_x_);
206 frag_info.tmy = static_cast<int>(tile_mode_y_);
207
208 auto& host_buffer = renderer.GetTransientsDataBuffer();
209 FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
210 VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
211
212 return pass.Draw().ok();
213}
214
215} // namespace impeller
bool ok() const
Definition status.h:71
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
PipelineRef GetPorterDuffPipeline(BlendMode mode, ContentContextOptions opts) const
std::shared_ptr< Texture > GetEmptyTexture() const
const Capabilities & GetDeviceCapabilities() const
std::shared_ptr< Context > GetContext() const
PipelineRef GetDrawVerticesUberPipeline(BlendMode blend_mode, ContentContextOptions opts) const
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition entity.cc:44
static constexpr BlendMode kLastPipelineBlendMode
Definition entity.h:28
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
virtual bool SetVertexBuffer(VertexBuffer buffer)
Specify the vertex and index buffer to use for this command.
virtual void SetPipeline(PipelineRef pipeline)
The pipeline to use for this command.
virtual fml::Status Draw()
Record the currently pending command.
virtual void SetCommandLabel(std::string_view label)
The debugging label to use for the command.
void SetSamplerDescriptor(const SamplerDescriptor &descriptor)
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
void SetBlendMode(BlendMode blend_mode)
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
void SetTileMode(Entity::TileMode tile_mode_x, Entity::TileMode tile_mode_y)
void SetLazyTexture(const LazyTexture &lazy_texture)
std::function< std::shared_ptr< Texture >(const ContentContext &renderer)> LazyTexture
void SetTexture(std::shared_ptr< Texture > texture)
void SetGeometry(std::shared_ptr< VerticesGeometry > geometry)
A wrapper around a raw ptr that adds additional unopt mode only checks.
Definition raw_ptr.h:15
#define FML_DCHECK(condition)
Definition logging.h:122
FlTexture * texture
float Scalar
Definition scalar.h:19
@ kDecal
decal sampling mode is only supported on devices that pass the Capabilities.SupportsDecalSamplerAddre...
const char * BlendModeToString(BlendMode blend_mode)
Definition color.cc:47
LinePipeline::FragmentShader FS
std::optional< BlendMode > InvertPorterDuffBlend(BlendMode blend_mode)
BlendMode
Definition color.h:58
static std::optional< SamplerAddressMode > TileModeToAddressMode(Entity::TileMode tile_mode, const Capabilities &capabilities)
LinePipeline::VertexShader VS
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition contents.cc:34
PrimitiveType type
Definition geometry.h:37
@ kNormal
The geometry has no overlapping triangles.
VertexBuffer vertex_buffer
Definition geometry.h:38
A 4x4 matrix using column-major storage.
Definition matrix.h:37
Matrix Invert() const
Definition matrix.cc:99
SamplerAddressMode width_address_mode
static constexpr TRect MakeSize(const TSize< U > &size)
Definition rect.h:150
#define VALIDATION_LOG
Definition validation.h:91