5#define FML_USED_ON_EMBEDDER
9#include "flutter/common/settings.h"
10#include "flutter/common/task_runners.h"
11#include "flutter/lib/gpu/context.h"
12#include "flutter/lib/gpu/shader_library.h"
13#include "flutter/lib/gpu/texture.h"
14#include "flutter/runtime/dart_isolate.h"
15#include "flutter/runtime/dart_vm_lifecycle.h"
16#include "flutter/testing/dart_fixture.h"
17#include "flutter/testing/dart_isolate_runner.h"
18#include "flutter/testing/test_dart_native_resolver.h"
19#include "flutter/testing/testing.h"
21#include "impeller/fixtures/texture.frag.h"
22#include "impeller/fixtures/texture.vert.h"
28#include "gtest/gtest.h"
29#include "third_party/imgui/imgui.h"
38 backend_type, std::move(fixture));
52 isolate_ = CreateDartIsolate();
67 received_texture_ =
texture->GetTexture();
81 return isolate_.get();
87 const char* dart_function_name) {
100 FML_LOG(
ERROR) <<
"Failed to invoke dart test function:"
101 << dart_function_name;
104 if (!received_texture_) {
105 FML_LOG(
ERROR) <<
"Dart test function `" << dart_function_name
106 <<
"` did not invoke `drawToPlaygroundSurface`.";
109 return received_texture_;
134 [
this, &dart_function_name]() ->
bool {
159 assert(context !=
nullptr);
165 using TextureVS = TextureVertexShader;
166 using TextureFS = TextureFragmentShader;
170 TexturePipelineBuilder::MakeDefaultPipelineDescriptor(*context);
171 if (!pipeline_desc.has_value()) {
172 FML_LOG(
ERROR) <<
"Failed to create default pipeline descriptor.";
176 pipeline_desc->SetStencilAttachmentDescriptors(std::nullopt);
177 pipeline_desc->SetDepthStencilAttachmentDescriptor(std::nullopt);
182 context->GetPipelineLibrary()->GetPipeline(pipeline_desc).Get();
183 if (!pipeline || !pipeline->IsValid()) {
198 {{-0.5, -0.5, 0.0}, {0.0, 0.0}},
199 {{ 0.5, -0.5, 0.0}, {1.0, 0.0}},
200 {{ 0.5, 0.5, 0.0}, {1.0, 1.0}},
201 {{-0.5, -0.5, 0.0}, {0.0, 0.0}},
202 {{ 0.5, 0.5, 0.0}, {1.0, 1.0}},
203 {{-0.5, 0.5, 0.0}, {0.0, 1.0}},
211 const auto& sampler = context->GetSamplerLibrary()->GetSampler({});
230 *context->GetResourceAllocator()));
232 TextureVS::UniformBuffer uniforms;
234 TextureVS::BindUniformBuffer(pass,
buffer->EmplaceUniform(uniforms));
235 TextureFS::BindTextureContents(pass,
texture, sampler);
237 pass.SetPipeline(pipeline);
239 if (!pass.Draw().ok()) {
248 std::unique_ptr<flutter::testing::AutoIsolateShutdown> CreateDartIsolate() {
251 current_task_runner_,
252 current_task_runner_,
253 current_task_runner_,
257 vm_ref_,
settings, task_runners,
"main", {},
264 std::unique_ptr<flutter::testing::AutoIsolateShutdown> isolate_;
266 std::shared_ptr<Texture> received_texture_;
273 ImGui::Begin(
"Dart test",
nullptr);
275 "This test executes Dart code during the playground frame callback.");
278 return RunDartFunction(
"sayHi");
280 ASSERT_TRUE(OpenPlaygroundHere(
callback));
287 ASSERT_TRUE(RunDartFunction(
"instantiateDefaultContext"));
291 ASSERT_TRUE(RunDartFunction(
"canCreateShaderLibrary"));
295 ASSERT_TRUE(RunDartFunction(
"canReflectUniformStructs"));
299 ASSERT_TRUE(RunDartFunction(
"uniformBindFailsForInvalidHostBufferOffset"));
303 ASSERT_TRUE(RenderDartToPlayground(
"canCreateRenderPassAndSubmit"));
static sk_sp< Effect > Create()
static void SetOverrideContext(std::shared_ptr< impeller::Context > context)
static void SetOverride(fml::RefPtr< ShaderLibrary > override_shader_library)
Sets a return override for MakeFromAsset for testing purposes.
static fml::RefPtr< ShaderLibrary > MakeFromFlatbuffer(impeller::Context::BackendType backend_type, std::shared_ptr< fml::Mapping > payload)
bool RunInIsolateScope(const std::function< bool(void)> &closure)
virtual Settings CreateSettingsForFixture()
void AddNativeCallback(const std::string &name, Dart_NativeFunction callback)
static void EnsureInitializedForCurrentThread()
fml::RefPtr< fml::TaskRunner > GetTaskRunner() const
static FML_EMBEDDER_ONLY MessageLoop & GetCurrent()
static std::shared_ptr< HostBuffer > Create(const std::shared_ptr< Allocator > &allocator)
bool IsPlaygroundEnabled() const
ISize GetWindowSize() const
std::function< bool(RenderPass &pass)> SinglePassCallback
std::shared_ptr< Context > GetContext() const
bool OpenPlaygroundHere(const Renderer::RenderCallback &render_callback)
Render passes encode render commands directed as one specific render target into an underlying comman...
VertexBuffer CreateVertexBuffer(HostBuffer &host_buffer) const
VertexBufferBuilder & AddVertices(std::initializer_list< VertexType_ > vertices)
bool RunDartFunctionWithWindowSize(const char *dart_function_name)
Invokes a Dart function with the window's width and height as arguments.
std::shared_ptr< Texture > GetRenderedTextureFromDart(const char *dart_function_name)
Run a Dart function that's expected to create a texture and pass it back for rendering via drawToPlay...
bool RenderDartToPlayground(const char *dart_function_name)
Call a dart function that produces a texture and render the result in the playground.
bool RunDartFunction(const char *dart_function_name)
Invokes a Dart function.
flutter::testing::AutoIsolateShutdown * GetIsolate()
struct _Dart_Handle * Dart_Handle
DART_EXPORT DART_WARN_UNUSED_RESULT Dart_Handle Dart_Invoke(Dart_Handle target, Dart_Handle name, int number_of_arguments, Dart_Handle *arguments)
DART_EXPORT Dart_Handle Dart_GetNativeArgument(Dart_NativeArguments args, int index)
struct _Dart_NativeArguments * Dart_NativeArguments
DART_EXPORT Dart_Handle Dart_RootLibrary(void)
G_BEGIN_DECLS G_MODULE_EXPORT FlValue * args
FlKeyEvent uint64_t FlKeyResponderAsyncCallback callback
#define FML_LOG(severity)
std::string GetCurrentTestName()
Gets the name of the currently running test. This is useful in generating logs or assets based on tes...
std::string GetDefaultKernelFilePath()
Returns the default path to kernel_blob.bin. This file is within the directory returned by GetFixture...
std::unique_ptr< AutoIsolateShutdown > RunDartCodeInIsolate(DartVMRef &vm_ref, const Settings &settings, const TaskRunners &task_runners, std::string entrypoint, const std::vector< std::string > &args, const std::string &kernel_file_path, fml::WeakPtr< IOManager > io_manager, std::shared_ptr< VolatilePathTracker > volatile_path_tracker, std::unique_ptr< PlatformConfiguration > platform_configuration)
std::unique_ptr< fml::Mapping > OpenFixtureAsMapping(const std::string &fixture_name)
Opens a fixture of the given file name and returns a mapping to its contents.
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified vm service A custom Dart VM Service port The default is to pick a randomly available open port disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode disable vm service Disable mDNS Dart VM Service publication Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set endless trace buffer
static void InstantiateTestShaderLibrary(Context::BackendType backend_type)
INSTANTIATE_PLAYGROUND_SUITE(AiksTest)
TEST_P(AiksTest, CanRenderAdvancedBlendColorFilterWithSaveLayer)
SK_API sk_sp< PrecompileColorFilter > Matrix()
Dart_Handle ToDart(const T &object)
bool CheckAndHandleError(Dart_Handle handle)
An optional (but highly recommended) utility for creating pipelines from reflected shader information...
#define CREATE_NATIVE_ENTRY(native_entry)