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radial_gradient_contents.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
14
15namespace impeller {
16
18
20
22 center_ = center;
23 radius_ = radius;
24}
25
27 tile_mode_ = tile_mode;
28}
29
30void RadialGradientContents::SetColors(std::vector<Color> colors) {
31 colors_ = std::move(colors);
32}
33
34void RadialGradientContents::SetStops(std::vector<Scalar> stops) {
35 stops_ = std::move(stops);
36}
37
38const std::vector<Color>& RadialGradientContents::GetColors() const {
39 return colors_;
40}
41
42const std::vector<Scalar>& RadialGradientContents::GetStops() const {
43 return stops_;
44}
45
47 if (GetOpacityFactor() < 1 || tile_mode_ == Entity::TileMode::kDecal) {
48 return false;
49 }
50 for (auto color : colors_) {
51 if (!color.IsOpaque()) {
52 return false;
53 }
54 }
55 return true;
56}
57
59 const Entity& entity,
60 RenderPass& pass) const {
61 if (renderer.GetDeviceCapabilities().SupportsSSBO()) {
62 return RenderSSBO(renderer, entity, pass);
63 }
64 return RenderTexture(renderer, entity, pass);
65}
66
67bool RadialGradientContents::RenderSSBO(const ContentContext& renderer,
68 const Entity& entity,
69 RenderPass& pass) const {
72
73 VS::FrameInfo frame_info;
74 frame_info.matrix = GetInverseEffectTransform();
75
76 PipelineBuilderCallback pipeline_callback =
78 return renderer.GetRadialGradientSSBOFillPipeline(options);
79 };
80 return ColorSourceContents::DrawGeometry<VS>(
81 renderer, entity, pass, pipeline_callback, frame_info,
82 [this, &renderer, &entity](RenderPass& pass) {
83 FS::FragInfo frag_info;
84 frag_info.center = center_;
85 frag_info.radius = radius_;
86 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
87 frag_info.decal_border_color = decal_border_color_;
88 frag_info.alpha =
89 GetOpacityFactor() * GetGeometry()->ComputeAlphaCoverage(entity);
90
91 auto& host_buffer = renderer.GetTransientsBuffer();
92 auto colors = CreateGradientColors(colors_, stops_);
93
94 frag_info.colors_length = colors.size();
95 auto color_buffer =
96 host_buffer.Emplace(colors.data(), colors.size() * sizeof(StopData),
98
99 pass.SetCommandLabel("RadialGradientSSBOFill");
100 FS::BindFragInfo(
101 pass, renderer.GetTransientsBuffer().EmplaceUniform(frag_info));
102 FS::BindColorData(pass, color_buffer);
103
104 return true;
105 });
106}
107
108bool RadialGradientContents::RenderTexture(const ContentContext& renderer,
109 const Entity& entity,
110 RenderPass& pass) const {
113
114 auto gradient_data = CreateGradientBuffer(colors_, stops_);
115 auto gradient_texture =
116 CreateGradientTexture(gradient_data, renderer.GetContext());
117 if (gradient_texture == nullptr) {
118 return false;
119 }
120
121 VS::FrameInfo frame_info;
122 frame_info.matrix = GetInverseEffectTransform();
123
124 PipelineBuilderCallback pipeline_callback =
125 [&renderer](ContentContextOptions options) {
126 return renderer.GetRadialGradientFillPipeline(options);
127 };
128 return ColorSourceContents::DrawGeometry<VS>(
129 renderer, entity, pass, pipeline_callback, frame_info,
130 [this, &renderer, &gradient_texture, &entity](RenderPass& pass) {
131 FS::FragInfo frag_info;
132 frag_info.center = center_;
133 frag_info.radius = radius_;
134 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
135 frag_info.decal_border_color = decal_border_color_;
136 frag_info.texture_sampler_y_coord_scale =
137 gradient_texture->GetYCoordScale();
138 frag_info.alpha =
139 GetOpacityFactor() * GetGeometry()->ComputeAlphaCoverage(entity);
140 frag_info.half_texel =
141 Vector2(0.5 / gradient_texture->GetSize().width,
142 0.5 / gradient_texture->GetSize().height);
143
144 SamplerDescriptor sampler_desc;
145 sampler_desc.min_filter = MinMagFilter::kLinear;
146 sampler_desc.mag_filter = MinMagFilter::kLinear;
147
148 pass.SetCommandLabel("RadialGradientFill");
149
150 FS::BindFragInfo(
151 pass, renderer.GetTransientsBuffer().EmplaceUniform(frag_info));
152 FS::BindTextureSampler(
153 pass, gradient_texture,
154 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
155 sampler_desc));
156
157 return true;
158 });
159}
160
162 const ColorFilterProc& color_filter_proc) {
163 for (Color& color : colors_) {
164 color = color_filter_proc(color);
165 }
166 decal_border_color_ = color_filter_proc(decal_border_color_);
167 return true;
168}
169
170} // namespace impeller
const char * options
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
std::function< std::shared_ptr< Pipeline< PipelineDescriptor > >(ContentContextOptions)> PipelineBuilderCallback
const Matrix & GetInverseEffectTransform() const
Set the inverted effect transform for this color source.
const std::shared_ptr< Geometry > & GetGeometry() const
Get the geometry that this contents will use to render.
std::function< Color(Color)> ColorFilterProc
Definition: contents.h:35
void SetTileMode(Entity::TileMode tile_mode)
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
void SetCenterAndRadius(Point center, Scalar radius)
bool IsOpaque() const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
void SetStops(std::vector< Scalar > stops)
bool ApplyColorFilter(const ColorFilterProc &color_filter_proc) override
If possible, applies a color filter to this contents inputs on the CPU.
void SetColors(std::vector< Color > colors)
const std::vector< Scalar > & GetStops() const
const std::vector< Color > & GetColors() const
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition: render_pass.h:33
FragmentShader_ FragmentShader
Definition: pipeline.h:107
DlColor color
PODArray< SkColor > colors
Definition: SkRecords.h:276
Point Vector2
Definition: point.h:326
float Scalar
Definition: scalar.h:18
SolidFillVertexShader VS
std::vector< StopData > CreateGradientColors(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the color and stop data for a gradient.
std::shared_ptr< Texture > CreateGradientTexture(const GradientData &gradient_data, const std::shared_ptr< impeller::Context > &context)
Create a host visible texture that contains the gradient defined by the provided gradient data.
GradientData CreateGradientBuffer(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the interpolated color bytes for the linear gradient described by colors and s...
Definition: gradient.cc:20
constexpr size_t DefaultUniformAlignment()
Definition: platform.h:14
Scalar alpha
Definition: color.h:143