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GrFragmentProcessors.cpp
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1/*
2 * Copyright 2023 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
9
15#include "include/core/SkData.h"
21#include "include/core/SkRect.h"
23#include "include/core/SkSize.h"
24#include "include/core/SkSpan.h"
28#include "include/gpu/GrTypes.h"
35#include "src/base/SkTLazy.h"
53#include "src/gpu/ResourceKey.h"
54#include "src/gpu/Swizzle.h"
67#include "src/gpu/ganesh/SkGr.h"
95
96#include <cstdint>
97#include <cstring>
98#include <memory>
99#include <optional>
100#include <utility>
101
102class SkBitmap;
103enum class SkTileMode;
104
106static std::unique_ptr<GrFragmentProcessor>
108 const GrFPArgs& args,
109 const SkMatrix& ctm) {
110 SkASSERT(maskfilter);
111 auto shaderMF = static_cast<const SkShaderMaskFilterImpl*>(maskfilter);
112 auto fp = Make(shaderMF->shader().get(), args, ctm);
114}
115
116std::unique_ptr<GrFragmentProcessor> Make(const SkMaskFilter* maskfilter,
117 const GrFPArgs& args,
118 const SkMatrix& ctm) {
119 if (!maskfilter) {
120 return nullptr;
121 }
122 auto mfb = as_MFB(maskfilter);
123 switch (mfb->type()) {
125 return make_fp_from_shader_mask_filter(mfb, args, ctm);
130 return nullptr;
131 }
133}
134
135bool IsSupported(const SkMaskFilter* maskfilter) {
136 if (!maskfilter) {
137 return false;
138 }
139 auto mfb = as_MFB(maskfilter);
140 switch (mfb->type()) {
142 return true;
147 return false;
148 }
150}
151
153
155 std::optional<ChildType> type = child.type();
156 if (!type.has_value()) {
157 // We have a null child effect.
158 return GrFPNullableSuccess(nullptr);
159 }
160
161 switch (*type) {
162 case ChildType::kShader: {
163 // Convert a SkShader into a child FP.
166 auto childFP = GrFragmentProcessors::Make(child.shader(), childArgs, mRec);
167 return childFP ? GrFPSuccess(std::move(childFP))
168 : GrFPFailure(nullptr);
169 }
171 // Convert a SkColorFilter into a child FP.
172 auto [success, childFP] = GrFragmentProcessors::Make(childArgs.fContext,
173 child.colorFilter(),
174 /*inputFP=*/nullptr,
175 *childArgs.fDstColorInfo,
176 childArgs.fSurfaceProps);
177 return success ? GrFPSuccess(std::move(childFP))
178 : GrFPFailure(nullptr);
179 }
180 case ChildType::kBlender: {
181 // Convert a SkBlender into a child FP.
182 auto childFP = GrFragmentProcessors::Make(as_BB(child.blender()),
183 /*srcFP=*/nullptr,
185 childArgs);
186 return childFP ? GrFPSuccess(std::move(childFP))
187 : GrFPFailure(nullptr);
188 }
189 }
190
192}
193
195 const char* name,
196 sk_sp<const SkData> uniforms,
197 std::unique_ptr<GrFragmentProcessor> inputFP,
198 std::unique_ptr<GrFragmentProcessor> destColorFP,
200 const GrFPArgs& childArgs) {
202 for (const auto& child : children) {
203 auto [success, childFP] = MakeChildFP(child, childArgs);
204 if (!success) {
205 return GrFPFailure(std::move(inputFP));
206 }
207 childFPs.push_back(std::move(childFP));
208 }
209 auto fp = GrSkSLFP::MakeWithData(std::move(effect),
210 name,
211 childArgs.fDstColorInfo->refColorSpace(),
212 std::move(inputFP),
213 std::move(destColorFP),
214 std::move(uniforms),
215 SkSpan(childFPs));
216 SkASSERT(fp);
217 return GrFPSuccess(std::move(fp));
218}
219
220static std::unique_ptr<GrFragmentProcessor> make_blender_fp(
221 const SkRuntimeBlender* rtb,
222 std::unique_ptr<GrFragmentProcessor> srcFP,
223 std::unique_ptr<GrFragmentProcessor> dstFP,
224 const GrFPArgs& fpArgs) {
225 SkASSERT(rtb);
226 if (!SkRuntimeEffectPriv::CanDraw(fpArgs.fContext->priv().caps(), rtb->effect().get())) {
227 return nullptr;
228 }
229
231 rtb->effect()->uniforms(),
232 rtb->uniforms(),
233 fpArgs.fDstColorInfo->colorSpace());
234 SkASSERT(uniforms);
235 GrFPArgs childArgs(fpArgs.fContext,
236 fpArgs.fDstColorInfo,
237 fpArgs.fSurfaceProps,
239 auto [success, fp] = make_effect_fp(rtb->effect(),
240 "runtime_blender",
241 std::move(uniforms),
242 std::move(srcFP),
243 std::move(dstFP),
244 rtb->children(),
245 childArgs);
246
247 return success ? std::move(fp) : nullptr;
248}
249
250static std::unique_ptr<GrFragmentProcessor> make_blender_fp(
251 const SkBlendModeBlender* blender,
252 std::unique_ptr<GrFragmentProcessor> srcFP,
253 std::unique_ptr<GrFragmentProcessor> dstFP,
254 const GrFPArgs& fpArgs) {
255 SkASSERT(blender);
256 return GrBlendFragmentProcessor::Make(std::move(srcFP), std::move(dstFP), blender->mode());
257}
258
259std::unique_ptr<GrFragmentProcessor> Make(const SkBlenderBase* blender,
260 std::unique_ptr<GrFragmentProcessor> srcFP,
261 std::unique_ptr<GrFragmentProcessor> dstFP,
262 const GrFPArgs& fpArgs) {
263 if (!blender) {
264 return nullptr;
265 }
266 switch (blender->type()) {
267#define M(type) \
268 case SkBlenderBase::BlenderType::k##type: \
269 return make_blender_fp(static_cast<const Sk##type##Blender*>(blender), \
270 std::move(srcFP), \
271 std::move(dstFP), \
272 fpArgs);
274#undef M
275 }
277}
278
280 SkPMColor4f color = {c.fR, c.fG, c.fB, c.fA};
282 return color;
283}
285 const SkBlendModeColorFilter* filter,
286 std::unique_ptr<GrFragmentProcessor> inputFP,
287 const GrColorInfo& dstColorInfo,
288 const SkSurfaceProps& props) {
289 if (filter->mode() == SkBlendMode::kDst) {
290 // If the blend mode is "dest," the blend color won't factor into it at all.
291 // We can return the input FP as-is.
292 return GrFPSuccess(std::move(inputFP));
293 }
294
295 SkDEBUGCODE(const bool fpHasConstIO = !inputFP || inputFP->hasConstantOutputForConstantInput();)
296
297 SkPMColor4f color = map_color(filter->color(), sk_srgb_singleton(), dstColorInfo.colorSpace());
298
300 auto xferFP =
301 GrBlendFragmentProcessor::Make(std::move(colorFP), std::move(inputFP), filter->mode());
302
303 if (xferFP == nullptr) {
304 // This is only expected to happen if the blend mode is "dest" and the input FP is null.
305 // Since we already did an early-out in the "dest" blend mode case, we shouldn't get here.
306 SkDEBUGFAIL("GrBlendFragmentProcessor::Make returned null unexpectedly");
307 return GrFPFailure(nullptr);
308 }
309
310 // With a solid color input this should always be able to compute the blended color
311 // (at least for coeff modes).
312 // Occasionally, we even do better than we started; specifically, in "src" blend mode, we end up
313 // ditching the input FP entirely, which turns a non-constant operation into a constant one.
315 xferFP->hasConstantOutputForConstantInput() >= fpHasConstIO);
316
317 return GrFPSuccess(std::move(xferFP));
318}
319
321 const SkComposeColorFilter* filter,
322 std::unique_ptr<GrFragmentProcessor> inputFP,
323 const GrColorInfo& dstColorInfo,
324 const SkSurfaceProps& props) {
325 // Unfortunately, we need to clone the input before we know we need it. This lets us return
326 // the original FP if either internal color filter fails.
327 auto inputClone = inputFP ? inputFP->clone() : nullptr;
328
329 auto [innerSuccess, innerFP] =
330 Make(context, filter->inner().get(), std::move(inputFP), dstColorInfo, props);
331 if (!innerSuccess) {
332 return GrFPFailure(std::move(inputClone));
333 }
334
335 auto [outerSuccess, outerFP] =
336 Make(context, filter->outer().get(), std::move(innerFP), dstColorInfo, props);
337 if (!outerSuccess) {
338 return GrFPFailure(std::move(inputClone));
339 }
340
341 return GrFPSuccess(std::move(outerFP));
342}
343
345 const SkColorSpaceXformColorFilter* filter,
346 std::unique_ptr<GrFragmentProcessor> inputFP,
347 const GrColorInfo&,
348 const SkSurfaceProps&) {
349 // wish our caller would let us know if our input was opaque...
350 constexpr SkAlphaType alphaType = kPremul_SkAlphaType;
352 std::move(inputFP), filter->src().get(), alphaType, filter->dst().get(), alphaType));
353}
354
357 std::unique_ptr<GrFragmentProcessor> inputFP,
358 const GrColorInfo&,
359 const SkSurfaceProps&) {
360 static const SkRuntimeEffect* effect =
362 "half4 main(half4 inColor) {"
363 "half factor = 1 - inColor.a;"
364 "factor = exp(-factor * factor * 4) - 0.018;"
365 "return half4(factor);"
366 "}");
368 return GrFPSuccess(
369 GrSkSLFP::Make(effect, "gaussian_fp", std::move(inputFP), GrSkSLFP::OptFlags::kNone));
370}
371
372static std::unique_ptr<GrFragmentProcessor> rgb_to_hsl(std::unique_ptr<GrFragmentProcessor> child) {
373 static const SkRuntimeEffect* effect =
375 "half4 main(half4 color) {"
376 "return $rgb_to_hsl(color.rgb, color.a);"
377 "}");
379 return GrSkSLFP::Make(
380 effect, "RgbToHsl", std::move(child), GrSkSLFP::OptFlags::kPreservesOpaqueInput);
381}
382
383static std::unique_ptr<GrFragmentProcessor> hsl_to_rgb(std::unique_ptr<GrFragmentProcessor> child) {
384 static const SkRuntimeEffect* effect =
386 "half4 main(half4 color) {"
387 "return $hsl_to_rgb(color.rgb, color.a);"
388 "}");
390 return GrSkSLFP::Make(
391 effect, "HslToRgb", std::move(child), GrSkSLFP::OptFlags::kPreservesOpaqueInput);
392}
393
395 const SkMatrixColorFilter* filter,
396 std::unique_ptr<GrFragmentProcessor> inputFP,
397 const GrColorInfo&,
398 const SkSurfaceProps&) {
399 switch (filter->domain()) {
401 return GrFPSuccess(GrFragmentProcessor::ColorMatrix(std::move(inputFP),
402 filter->matrix(),
403 /* unpremulInput = */ true,
404 /* clampRGBOutput = */ true,
405 /* premulOutput = */ true));
406
408 auto fp = rgb_to_hsl(std::move(inputFP));
410 filter->matrix(),
411 /* unpremulInput = */ false,
412 /* clampRGBOutput = */ false,
413 /* premulOutput = */ false);
414 return GrFPSuccess(hsl_to_rgb(std::move(fp)));
415 }
416 }
418}
419
421 const SkRuntimeColorFilter* filter,
422 std::unique_ptr<GrFragmentProcessor> inputFP,
423 const GrColorInfo& colorInfo,
424 const SkSurfaceProps& props) {
426 filter->effect()->uniforms(), filter->uniforms(), colorInfo.colorSpace());
427 SkASSERT(uniforms);
428
429 GrFPArgs childArgs(context, &colorInfo, props, GrFPArgs::Scope::kRuntimeEffect);
430 return make_effect_fp(filter->effect(),
431 "runtime_color_filter",
432 std::move(uniforms),
433 std::move(inputFP),
434 /*destColorFP=*/nullptr,
435 filter->children(),
436 childArgs);
437}
438
440 const SkTableColorFilter* filter,
441 std::unique_ptr<GrFragmentProcessor> inputFP,
442 const GrColorInfo&,
443 const SkSurfaceProps&) {
444 auto cte = ColorTableEffect::Make(std::move(inputFP), context, filter->bitmap());
445 return cte ? GrFPSuccess(std::move(cte)) : GrFPFailure(nullptr);
446}
447
449 const SkWorkingFormatColorFilter* filter,
450 std::unique_ptr<GrFragmentProcessor> inputFP,
451 const GrColorInfo& dstColorInfo,
452 const SkSurfaceProps& props) {
453 sk_sp<SkColorSpace> dstCS = dstColorInfo.refColorSpace();
454 if (!dstCS) {
455 dstCS = SkColorSpace::MakeSRGB();
456 }
457
458 SkAlphaType workingAT;
459 sk_sp<SkColorSpace> workingCS = filter->workingFormat(dstCS, &workingAT);
460
461 GrColorInfo dst = {dstColorInfo.colorType(), dstColorInfo.alphaType(), dstCS},
462 working = {dstColorInfo.colorType(), workingAT, workingCS};
463
464 auto [ok, fp] = Make(context,
465 filter->child().get(),
466 GrColorSpaceXformEffect::Make(std::move(inputFP), dst, working),
467 working,
468 props);
469
470 return ok ? GrFPSuccess(GrColorSpaceXformEffect::Make(std::move(fp), working, dst))
471 : GrFPFailure(std::move(fp));
472}
473
475 const SkColorFilter* cf,
476 std::unique_ptr<GrFragmentProcessor> inputFP,
477 const GrColorInfo& dstColorInfo,
478 const SkSurfaceProps& props) {
479 if (!cf) {
480 return GrFPFailure(nullptr);
481 }
482 auto cfb = as_CFB(cf);
483 switch (cfb->type()) {
485 return GrFPFailure(nullptr);
486#define M(type) \
487 case SkColorFilterBase::Type::k##type: \
488 return make_colorfilter_fp(ctx, \
489 static_cast<const Sk##type##ColorFilter*>(cf), \
490 std::move(inputFP), \
491 dstColorInfo, \
492 props);
494#undef M
495 }
497}
498
499static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkBlendShader* shader,
500 const GrFPArgs& args,
501 const SkShaders::MatrixRec& mRec) {
502 auto fpA = Make(shader->dst().get(), args, mRec);
503 auto fpB = Make(shader->src().get(), args, mRec);
504 if (!fpA || !fpB) {
505 // This is unexpected. Both src and dst shaders should be valid. Just fail.
506 return nullptr;
507 }
508 return GrBlendFragmentProcessor::Make(std::move(fpB), std::move(fpA), shader->mode());
509}
510
511static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkColorFilterShader* shader,
512 const GrFPArgs& args,
513 const SkShaders::MatrixRec& mRec) {
514 auto shaderFP = Make(shader->shader().get(), args, mRec);
515 if (!shaderFP) {
516 return nullptr;
517 }
518
519 // TODO I guess, but it shouldn't come up as used today.
520 SkASSERT(shader->alpha() == 1.0f);
521
522 auto [success, fp] = Make(args.fContext,
523 shader->filter().get(),
524 std::move(shaderFP),
525 *args.fDstColorInfo,
526 args.fSurfaceProps);
527 // If the filter FP could not be created, we still want to return the shader FP, so checking
528 // success can be omitted here.
529 return std::move(fp);
530}
531
532static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkColorShader* shader,
533 const GrFPArgs& args,
534 const SkShaders::MatrixRec& mRec) {
535 return GrFragmentProcessor::MakeColor(SkColorToPMColor4f(shader->color(), *args.fDstColorInfo));
536}
537
538static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkColor4Shader* shader,
539 const GrFPArgs& args,
540 const SkShaders::MatrixRec& mRec) {
541 SkColorSpaceXformSteps steps{shader->colorSpace().get(),
543 args.fDstColorInfo->colorSpace(),
545 SkColor4f color = shader->color();
546 steps.apply(color.vec());
547 return GrFragmentProcessor::MakeColor(color.premul());
548}
549
550static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkCoordClampShader* shader,
551 const GrFPArgs& args,
552 const SkShaders::MatrixRec& mRec) {
553 static const SkRuntimeEffect* effect =
555 "uniform shader c;"
556 "uniform float4 s;"
557 "half4 main(float2 p) {"
558 "return c.eval(clamp(p, s.LT, s.RB));"
559 "}");
560
561 auto fp = Make(shader->shader().get(), args, mRec.applied());
562 if (!fp) {
563 return nullptr;
564 }
565
567 if (fp->compatibleWithCoverageAsAlpha()) {
569 }
570 if (fp->preservesOpaqueInput()) {
572 }
573 fp = GrSkSLFP::Make(effect,
574 "clamp_fp",
575 /*inputFP=*/nullptr,
576 flags,
577 "c",
578 std::move(fp),
579 "s",
580 shader->subset());
581
582 auto [total, ok] = mRec.applyForFragmentProcessor({});
583 if (!ok) {
584 return nullptr;
585 }
586 return GrMatrixEffect::Make(total, std::move(fp));
587}
588
589static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkCTMShader* shader,
590 const GrFPArgs& args,
591 const SkShaders::MatrixRec& mRec) {
592 SkMatrix ctmInv;
593 if (!shader->ctm().invert(&ctmInv)) {
594 return nullptr;
595 }
596
597 auto base = Make(shader->proxyShader().get(), args, shader->ctm());
598 if (!base) {
599 return nullptr;
600 }
601
602 // In order for the shader to be evaluated with the original CTM, we explicitly evaluate it
603 // at sk_FragCoord, and pass that through the inverse of the original CTM. This avoids requiring
604 // local coords for the shader and mapping from the draw's local to device and then back.
606}
607
608static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkEmptyShader* shader,
609 const GrFPArgs&,
610 const SkShaders::MatrixRec&) {
611 return nullptr;
612}
613
614static bool needs_subset(sk_sp<const SkImage> img, const SkRect& subset) {
615 return subset != SkRect::Make(img->dimensions());
616}
617
618static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkImageShader* shader,
619 const GrFPArgs& args,
620 const SkShaders::MatrixRec& mRec) {
621 SkTileMode tileModes[2] = {shader->tileModeX(), shader->tileModeY()};
622 const SkRect shaderSubset = shader->subset();
623 const SkRect* subset = needs_subset(shader->image(), shaderSubset) ? &shaderSubset : nullptr;
625 args.fContext, shader->image(), shader->sampling(), tileModes, SkMatrix::I(), subset);
626 if (!fp) {
627 return nullptr;
628 }
629
630 auto [total, ok] = mRec.applyForFragmentProcessor({});
631 if (!ok) {
632 return nullptr;
633 }
634 fp = GrMatrixEffect::Make(total, std::move(fp));
635
636 if (!shader->isRaw()) {
638 shader->image()->colorSpace(),
639 shader->image()->alphaType(),
640 args.fDstColorInfo->colorSpace(),
642
643 // Alpha-only image shaders are tinted by the input color (typically the paint color).
644 // We suppress that behavior when sampled from a runtime effect.
645 if (shader->image()->isAlphaOnly() && args.fScope != GrFPArgs::Scope::kRuntimeEffect) {
646 fp = GrBlendFragmentProcessor::Make<SkBlendMode::kDstIn>(std::move(fp), nullptr);
647 }
648 }
649
650 return fp;
651}
652
653static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkLocalMatrixShader* shader,
654 const GrFPArgs& args,
655 const SkShaders::MatrixRec& mRec) {
656 return Make(shader->wrappedShader().get(), args, mRec.concat(shader->localMatrix()));
657}
658
659static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkPerlinNoiseShader* shader,
660 const GrFPArgs& args,
661 const SkShaders::MatrixRec& mRec) {
662 SkASSERT(args.fContext);
663 SkASSERT(shader->numOctaves());
664
665 // Either we don't stitch tiles, or we have a valid tile size
666 SkASSERT(!shader->stitchTiles() || !shader->tileSize().isEmpty());
667
668 auto paintingData = shader->getPaintingData();
669 paintingData->generateBitmaps();
670
671 GrRecordingContext* context = args.fContext;
672
673 const SkBitmap& permutationsBitmap = paintingData->getPermutationsBitmap();
674 const SkBitmap& noiseBitmap = paintingData->getNoiseBitmap();
675
676 auto permutationsView = std::get<0>(GrMakeCachedBitmapProxyView(
677 context,
678 permutationsBitmap,
679 /*label=*/"PerlinNoiseShader_FragmentProcessor_PermutationsView"));
680
682 context, noiseBitmap, /*label=*/"PerlinNoiseShader_FragmentProcessor_NoiseView"));
683
684 if (!permutationsView || !noiseView) {
685 return nullptr;
686 }
687
688 std::unique_ptr<GrFragmentProcessor> fp =
690 shader->numOctaves(),
691 shader->stitchTiles(),
692 std::move(paintingData),
693 std::move(permutationsView),
694 std::move(noiseView),
695 *context->priv().caps());
696 if (!fp) {
697 return nullptr;
698 }
699 auto [total, ok] = mRec.applyForFragmentProcessor({});
700 if (!ok) {
701 return nullptr;
702 }
703 return GrMatrixEffect::Make(total, std::move(fp));
704}
705
706static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkPictureShader* shader,
707 const GrFPArgs& args,
708 const SkShaders::MatrixRec& mRec) {
709 auto ctx = args.fContext;
710 SkColorType dstColorType = GrColorTypeToSkColorType(args.fDstColorInfo->colorType());
711 if (dstColorType == kUnknown_SkColorType) {
712 dstColorType = kRGBA_8888_SkColorType;
713 }
715 if (args.fDstColorInfo->colorSpace()) {
716 dstCS = sk_ref_sp(args.fDstColorInfo->colorSpace());
717 }
718
720 mRec.totalMatrix(),
721 dstColorType,
722 dstCS.get(),
723 ctx->priv().caps()->maxTextureSize(),
724 args.fSurfaceProps);
725 if (!info.success) {
726 return nullptr;
727 }
728
729 // Gotta be sure the GPU can support our requested colortype (might be FP16)
730 if (!ctx->colorTypeSupportedAsSurface(info.imageInfo.colorType())) {
731 info.imageInfo = info.imageInfo.makeColorType(kRGBA_8888_SkColorType);
732 }
733
736 std::tuple keyData = {dstCS->toXYZD50Hash(),
737 dstCS->transferFnHash(),
738 static_cast<uint32_t>(dstColorType),
739 shader->picture()->uniqueID(),
740 shader->tile(),
741 info.tileScale,
742 info.props};
744 &key, kDomain, sizeof(keyData) / sizeof(uint32_t), "Picture Shader Image");
745 memcpy(&builder[0], &keyData, sizeof(keyData));
746 builder.finish();
747
748 GrProxyProvider* provider = ctx->priv().proxyProvider();
750 if (auto proxy = provider->findOrCreateProxyByUniqueKey(key)) {
752 } else {
753 const int msaaSampleCount = 0;
754 const bool createWithMips = false;
755 const bool kUnprotected = false;
756 auto image = info.makeImage(SkSurfaces::RenderTarget(ctx,
758 info.imageInfo,
759 msaaSampleCount,
761 &info.props,
762 createWithMips,
763 kUnprotected),
764 shader->picture().get());
765 if (!image) {
766 return nullptr;
767 }
768
770 view = std::move(v);
771 provider->assignUniqueKeyToProxy(key, view.asTextureProxy());
772 }
773
774 const GrSamplerState sampler(static_cast<GrSamplerState::WrapMode>(shader->tileModeX()),
775 static_cast<GrSamplerState::WrapMode>(shader->tileModeY()),
776 shader->filter());
778 std::move(view), kPremul_SkAlphaType, SkMatrix::I(), sampler, *ctx->priv().caps());
779 SkMatrix scale = SkMatrix::Scale(info.tileScale.width(), info.tileScale.height());
780 auto [total, ok] = mRec.applyForFragmentProcessor(scale);
781 if (!ok) {
782 return nullptr;
783 }
784 return GrMatrixEffect::Make(total, std::move(fp));
785}
786
787static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkRuntimeShader* shader,
788 const GrFPArgs& args,
789 const SkShaders::MatrixRec& mRec) {
790 if (!SkRuntimeEffectPriv::CanDraw(args.fContext->priv().caps(), shader->asRuntimeEffect())) {
791 return nullptr;
792 }
793
795 shader->asRuntimeEffect()->uniforms(),
796 shader->uniformData(args.fDstColorInfo->colorSpace()),
797 args.fDstColorInfo->colorSpace());
798 SkASSERT(uniforms);
799
800 bool success;
801 std::unique_ptr<GrFragmentProcessor> fp;
802 GrFPArgs childArgs(
803 args.fContext, args.fDstColorInfo, args.fSurfaceProps, GrFPArgs::Scope::kRuntimeEffect);
804 std::tie(success, fp) = make_effect_fp(shader->effect(),
805 "runtime_shader",
806 std::move(uniforms),
807 /*inputFP=*/nullptr,
808 /*destColorFP=*/nullptr,
809 shader->children(),
810 childArgs);
811 if (!success) {
812 return nullptr;
813 }
814
815 auto [total, ok] = mRec.applyForFragmentProcessor({});
816 if (!ok) {
817 return nullptr;
818 }
819 return GrMatrixEffect::Make(total, std::move(fp));
820}
821
822static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkTransformShader* shader,
823 const GrFPArgs&,
824 const SkShaders::MatrixRec&) {
825 return nullptr;
826}
827
828static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkTriColorShader* shader,
829 const GrFPArgs&,
830 const SkShaders::MatrixRec&) {
831 return nullptr;
832}
833
834static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkWorkingColorSpaceShader* shader,
835 const GrFPArgs& args,
836 const SkShaders::MatrixRec& mRec) {
837 const GrColorInfo* dstInfo = args.fDstColorInfo;
838 sk_sp<SkColorSpace> dstCS = dstInfo->refColorSpace();
839 if (!dstCS) {
840 dstCS = SkColorSpace::MakeSRGB();
841 }
842
843 GrColorInfo dst = {dstInfo->colorType(), dstInfo->alphaType(), dstCS},
844 working = {dstInfo->colorType(), dstInfo->alphaType(), shader->workingSpace()};
845 GrFPArgs workingArgs(args.fContext, &working, args.fSurfaceProps, args.fScope);
846
847 auto childFP = Make(shader->shader().get(), workingArgs, mRec);
848 if (!childFP) {
849 return nullptr;
850 }
851
852 auto childWithWorkingInput = GrFragmentProcessor::Compose(
853 std::move(childFP), GrColorSpaceXformEffect::Make(nullptr, dst, working));
854
855 return GrColorSpaceXformEffect::Make(std::move(childWithWorkingInput), working, dst);
856}
857
858//////////////////////////////////////////////////////////////////////////////////////////////
859
860static std::unique_ptr<GrFragmentProcessor> make_gradient_fp(const SkConicalGradient* shader,
861 const GrFPArgs& args,
862 const SkShaders::MatrixRec& mRec) {
863 // The 2 point conical gradient can reject a pixel so it does change opacity even if the input
864 // was opaque. Thus, all of these layout FPs disable that optimization.
865 std::unique_ptr<GrFragmentProcessor> fp;
867 switch (shader->getType()) {
869 static const SkRuntimeEffect* kEffect =
871 "uniform half r0_2;"
872 "half4 main(float2 p) {"
873 // validation flag, set to negative to discard fragment later.
874 "half v = 1;"
875 "float t = r0_2 - p.y * p.y;"
876 "if (t >= 0) {"
877 "t = p.x + sqrt(t);"
878 "} else {"
879 "v = -1;"
880 "}"
881 "return half4(half(t), v, 0, 0);"
882 "}"
883 );
884 float r0 = shader->getStartRadius() / shader->getCenterX1();
885 fp = GrSkSLFP::Make(kEffect,
886 "TwoPointConicalStripLayout",
887 /*inputFP=*/nullptr,
889 "r0_2",
890 r0 * r0);
891 } break;
892
894 static const SkRuntimeEffect* kEffect =
896 "uniform half r0;"
897 "uniform half lengthScale;"
898 "half4 main(float2 p) {"
899 // validation flag, set to negative to discard fragment later
900 "half v = 1;"
901 "float t = length(p) * lengthScale - r0;"
902 "return half4(half(t), v, 0, 0);"
903 "}"
904 );
905 float dr = shader->getDiffRadius();
906 float r0 = shader->getStartRadius() / dr;
907 bool isRadiusIncreasing = dr >= 0;
908 fp = GrSkSLFP::Make(kEffect,
909 "TwoPointConicalRadialLayout",
910 /*inputFP=*/nullptr,
912 "r0",
913 r0,
914 "lengthScale",
915 isRadiusIncreasing ? 1.0f : -1.0f);
916
917 // GPU radial matrix is different from the original matrix, since we map the diff radius
918 // to have |dr| = 1, so manually compute the final gradient matrix here.
919
920 // Map center to (0, 0)
922 -shader->getStartCenter().fY));
923 // scale |diffRadius| to 1
924 matrix->postScale(1 / dr, 1 / dr);
925 } break;
926
928 static const SkRuntimeEffect* kEffect =
930 // Optimization flags, all specialized:
931 "uniform int isRadiusIncreasing;"
932 "uniform int isFocalOnCircle;"
933 "uniform int isWellBehaved;"
934 "uniform int isSwapped;"
935 "uniform int isNativelyFocal;"
936
937 "uniform half invR1;" // 1/r1
938 "uniform half fx;" // focalX = r0/(r0-r1)
939
940 "half4 main(float2 p) {"
941 "float t = -1;"
942 "half v = 1;" // validation flag,set to negative to discard fragment later
943
944 "float x_t = -1;"
945 "if (bool(isFocalOnCircle)) {"
946 "x_t = dot(p, p) / p.x;"
947 "} else if (bool(isWellBehaved)) {"
948 "x_t = length(p) - p.x * invR1;"
949 "} else {"
950 "float temp = p.x * p.x - p.y * p.y;"
951
952 // Only do sqrt if temp >= 0; this is significantly slower than
953 // checking temp >= 0 in the if statement that checks r(t) >= 0.
954 // But GPU may break if we sqrt a negative float. (Although I
955 // haven't observed that on any devices so far, and the old
956 // approach also does sqrt negative value without a check.) If
957 // the performance is really critical, maybe we should just
958 // compute the area where temp and x_t are always valid and drop
959 // all these ifs.
960 "if (temp >= 0) {"
961 "if (bool(isSwapped) || !bool(isRadiusIncreasing)) {"
962 "x_t = -sqrt(temp) - p.x * invR1;"
963 "} else {"
964 "x_t = sqrt(temp) - p.x * invR1;"
965 "}"
966 "}"
967 "}"
968
969 // The final calculation of t from x_t has lots of static
970 // optimizations but only do them when x_t is positive (which
971 // can be assumed true if isWellBehaved is true)
972 "if (!bool(isWellBehaved)) {"
973 // This will still calculate t even though it will be ignored
974 // later in the pipeline to avoid a branch
975 "if (x_t <= 0.0) {"
976 "v = -1;"
977 "}"
978 "}"
979 "if (bool(isRadiusIncreasing)) {"
980 "if (bool(isNativelyFocal)) {"
981 "t = x_t;"
982 "} else {"
983 "t = x_t + fx;"
984 "}"
985 "} else {"
986 "if (bool(isNativelyFocal)) {"
987 "t = -x_t;"
988 "} else {"
989 "t = -x_t + fx;"
990 "}"
991 "}"
992
993 "if (bool(isSwapped)) {"
994 "t = 1 - t;"
995 "}"
996
997 "return half4(half(t), v, 0, 0);"
998 "}"
999 );
1000
1001 const SkConicalGradient::FocalData& focalData = shader->getFocalData();
1002 bool isRadiusIncreasing = (1 - focalData.fFocalX) > 0,
1003 isFocalOnCircle = focalData.isFocalOnCircle(),
1004 isWellBehaved = focalData.isWellBehaved(), isSwapped = focalData.isSwapped(),
1005 isNativelyFocal = focalData.isNativelyFocal();
1006
1007 fp = GrSkSLFP::Make(kEffect, "TwoPointConicalFocalLayout", /*inputFP=*/nullptr,
1009 "isRadiusIncreasing", GrSkSLFP::Specialize<int>(isRadiusIncreasing),
1010 "isFocalOnCircle", GrSkSLFP::Specialize<int>(isFocalOnCircle),
1011 "isWellBehaved", GrSkSLFP::Specialize<int>(isWellBehaved),
1012 "isSwapped", GrSkSLFP::Specialize<int>(isSwapped),
1013 "isNativelyFocal", GrSkSLFP::Specialize<int>(isNativelyFocal),
1014 "invR1", 1.0f / focalData.fR1,
1015 "fx", focalData.fFocalX);
1016 } break;
1017 }
1019 *shader, args, mRec, std::move(fp), matrix.getMaybeNull());
1020}
1021
1022static std::unique_ptr<GrFragmentProcessor> make_gradient_fp(const SkLinearGradient* shader,
1023 const GrFPArgs& args,
1024 const SkShaders::MatrixRec& mRec) {
1025 return GrGradientShader::MakeLinear(*shader, args, mRec);
1026}
1027
1028static std::unique_ptr<GrFragmentProcessor> make_gradient_fp(const SkRadialGradient* shader,
1029 const GrFPArgs& args,
1030 const SkShaders::MatrixRec& mRec) {
1031 static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(
1033 "half4 main(float2 coord) {"
1034 "return half4(half(length(coord)), 1, 0, 0);" // y = 1 for always valid
1035 "}");
1036 // The radial gradient never rejects a pixel so it doesn't change opacity
1037 auto fp = GrSkSLFP::Make(
1038 effect, "RadialLayout", /*inputFP=*/nullptr, GrSkSLFP::OptFlags::kPreservesOpaqueInput);
1039 return GrGradientShader::MakeGradientFP(*shader, args, mRec, std::move(fp));
1040}
1041
1042static std::unique_ptr<GrFragmentProcessor> make_gradient_fp(const SkSweepGradient* shader,
1043 const GrFPArgs& args,
1044 const SkShaders::MatrixRec& mRec) {
1045 // On some devices they incorrectly implement atan2(y,x) as atan(y/x). In actuality it is
1046 // atan2(y,x) = 2 * atan(y / (sqrt(x^2 + y^2) + x)). So to work around this we pass in (sqrt(x^2
1047 // + y^2) + x) as the second parameter to atan2 in these cases. We let the device handle the
1048 // undefined behavior of the second paramenter being 0 instead of doing the divide ourselves and
1049 // using atan instead.
1050 int useAtanWorkaround =
1051 args.fContext->priv().caps()->shaderCaps()->fAtan2ImplementedAsAtanYOverX;
1053 "uniform half bias;"
1054 "uniform half scale;"
1055 "uniform int useAtanWorkaround;" // specialized
1056
1057 "half4 main(float2 coord) {"
1058 "half angle;"
1059 "if (bool(useAtanWorkaround)) {"
1060 "angle = half(2 * atan(-coord.y, length(coord) - coord.x));"
1061 "} else {"
1062 // Hardcode pi/2 for the angle when x == 0, to avoid undefined behavior in this
1063 // case. This hasn't proven to be necessary in the atan workaround case.
1064 "angle = (coord.x != 0) ? half(atan(-coord.y, -coord.x)) :"
1065 " sign(coord.y) * -1.5707963267949;"
1066 "}"
1067
1068 // 0.1591549430918 is 1/(2*pi), used since atan returns values [-pi, pi]
1069 "half t = (angle * 0.1591549430918 + 0.5 + bias) * scale;"
1070 "return half4(t, 1, 0, 0);" // y = 1 for always valid
1071 "}"
1072 );
1073
1074 // The sweep gradient never rejects a pixel so it doesn't change opacity
1075 auto fp = GrSkSLFP::Make(effect, "SweepLayout", /*inputFP=*/nullptr,
1077 "bias", shader->tBias(),
1078 "scale", shader->tScale(),
1079 "useAtanWorkaround", GrSkSLFP::Specialize(useAtanWorkaround));
1080 return GrGradientShader::MakeGradientFP(*shader, args, mRec, std::move(fp));
1081}
1082
1083static std::unique_ptr<GrFragmentProcessor> make_shader_fp(const SkGradientBaseShader* shader,
1084 const GrFPArgs& args,
1085 const SkShaders::MatrixRec& mRec) {
1086 SkASSERT(shader);
1087
1088 switch (shader->asGradient()) {
1089#define M(type) \
1090 case SkShaderBase::GradientType::k##type: \
1091 return make_gradient_fp(static_cast<const Sk##type##Gradient*>(shader), args, mRec);
1093#undef M
1095 SkDEBUGFAIL("Gradient shader says its type is none");
1096 return nullptr;
1097 }
1099}
1100
1101std::unique_ptr<GrFragmentProcessor> Make(const SkShader* shader,
1102 const GrFPArgs& args,
1103 const SkMatrix& ctm) {
1104 return Make(shader, args, SkShaders::MatrixRec(ctm));
1105}
1106
1107std::unique_ptr<GrFragmentProcessor> Make(const SkShader* shader,
1108 const GrFPArgs& args,
1109 const SkShaders::MatrixRec& mRec) {
1110 if (!shader) {
1111 return nullptr;
1112 }
1113 auto base = as_SB(shader);
1114 switch (base->type()) {
1115#define M(type) \
1116 case SkShaderBase::ShaderType::k##type: \
1117 return make_shader_fp(static_cast<const Sk##type##Shader*>(base), args, mRec);
1119#undef M
1120 }
1122}
1123
1124} // namespace GrFragmentProcessors
static void info(const char *fmt,...) SK_PRINTF_LIKE(1
Definition: DM.cpp:213
static GrFPResult GrFPNullableSuccess(std::unique_ptr< GrFragmentProcessor > fp)
static GrFPResult GrFPSuccess(std::unique_ptr< GrFragmentProcessor > fp)
std::tuple< bool, std::unique_ptr< GrFragmentProcessor > > GrFPResult
static GrFPResult GrFPFailure(std::unique_ptr< GrFragmentProcessor > fp)
static constexpr SkColorType GrColorTypeToSkColorType(GrColorType ct)
Definition: GrTypesPriv.h:589
@ kTopLeft_GrSurfaceOrigin
Definition: GrTypes.h:148
kUnpremul_SkAlphaType
SkAlphaType
Definition: SkAlphaType.h:26
@ kPremul_SkAlphaType
pixel components are premultiplied by alpha
Definition: SkAlphaType.h:29
#define SkUNREACHABLE
Definition: SkAssert.h:135
#define SkDEBUGFAIL(message)
Definition: SkAssert.h:118
#define SkASSERT(cond)
Definition: SkAssert.h:116
@ kLastCoeffMode
last porter duff blend mode
#define SK_ALL_BLENDERS(M)
Definition: SkBlenderBase.h:30
SkBlenderBase * as_BB(SkBlender *blend)
Definition: SkBlenderBase.h:69
#define SK_ALL_COLOR_FILTERS(M)
static SkColorFilterBase * as_CFB(SkColorFilter *filter)
SkColorSpace * sk_srgb_singleton()
SkColorType
Definition: SkColorType.h:19
@ kRGBA_8888_SkColorType
pixel with 8 bits for red, green, blue, alpha; in 32-bit word
Definition: SkColorType.h:24
@ kUnknown_SkColorType
uninitialized
Definition: SkColorType.h:20
SkPMColor4f SkColorToPMColor4f(SkColor c, const GrColorInfo &colorInfo)
Definition: SkGr.cpp:275
std::tuple< GrSurfaceProxyView, GrColorType > GrMakeCachedBitmapProxyView(GrRecordingContext *rContext, const SkBitmap &bitmap, std::string_view label, skgpu::Mipmapped mipmapped)
Definition: SkGr.cpp:188
static bool ok(int result)
SkMaskFilterBase * as_MFB(SkMaskFilter *mf)
sk_sp< T > sk_ref_sp(T *obj)
Definition: SkRefCnt.h:381
SkRuntimeEffect * SkMakeRuntimeEffect(SkRuntimeEffect::Result(*make)(SkString, const SkRuntimeEffect::Options &), const char *sksl, SkRuntimeEffect::Options options=SkRuntimeEffect::Options{})
SkShaderBase * as_SB(SkShader *shader)
Definition: SkShaderBase.h:412
#define SK_ALL_GRADIENTS(M)
Definition: SkShaderBase.h:180
#define SK_ALL_SHADERS(M)
Definition: SkShaderBase.h:162
SkDEBUGCODE(SK_SPI) SkThreadID SkGetThreadID()
SkTileMode
Definition: SkTileMode.h:13
GLenum type
static std::unique_ptr< GrFragmentProcessor > Make(std::unique_ptr< GrFragmentProcessor > inputFP, GrRecordingContext *context, const SkBitmap &bitmap)
const GrCaps * caps() const
sk_sp< SkColorSpace > refColorSpace() const
Definition: GrColorInfo.cpp:49
SkColorSpace * colorSpace() const
Definition: GrColorInfo.cpp:48
GrColorType colorType() const
Definition: GrColorInfo.h:43
SkAlphaType alphaType() const
Definition: GrColorInfo.h:44
static std::unique_ptr< GrFragmentProcessor > Make(std::unique_ptr< GrFragmentProcessor > child, SkColorSpace *src, SkAlphaType srcAT, SkColorSpace *dst, SkAlphaType dstAT)
static std::unique_ptr< GrFragmentProcessor > MakeColor(SkPMColor4f color)
static std::unique_ptr< GrFragmentProcessor > DeviceSpace(std::unique_ptr< GrFragmentProcessor >)
static std::unique_ptr< GrFragmentProcessor > MulInputByChildAlpha(std::unique_ptr< GrFragmentProcessor > child)
static std::unique_ptr< GrFragmentProcessor > DestColor()
static std::unique_ptr< GrFragmentProcessor > ColorMatrix(std::unique_ptr< GrFragmentProcessor > child, const float matrix[20], bool unpremulInput, bool clampRGBOutput, bool premulOutput)
static std::unique_ptr< GrFragmentProcessor > Compose(std::unique_ptr< GrFragmentProcessor > f, std::unique_ptr< GrFragmentProcessor > g)
static std::unique_ptr< GrFragmentProcessor > Make(const SkMatrix &matrix, std::unique_ptr< GrFragmentProcessor > child)
static std::unique_ptr< GrFragmentProcessor > Make(SkPerlinNoiseShaderType type, int numOctaves, bool stitchTiles, std::unique_ptr< SkPerlinNoiseShader::PaintingData > paintingData, GrSurfaceProxyView permutationsView, GrSurfaceProxyView noiseView, const GrCaps &caps)
bool assignUniqueKeyToProxy(const skgpu::UniqueKey &, GrTextureProxy *)
sk_sp< GrTextureProxy > findOrCreateProxyByUniqueKey(const skgpu::UniqueKey &, UseAllocator=UseAllocator::kYes)
GrRecordingContextPriv priv()
static std::unique_ptr< GrSkSLFP > MakeWithData(sk_sp< SkRuntimeEffect > effect, const char *name, sk_sp< SkColorSpace > dstColorSpace, std::unique_ptr< GrFragmentProcessor > inputFP, std::unique_ptr< GrFragmentProcessor > destColorFP, const sk_sp< const SkData > &uniforms, SkSpan< std::unique_ptr< GrFragmentProcessor > > childFPs)
Definition: GrSkSLFP.cpp:289
static std::unique_ptr< GrSkSLFP > Make(const SkRuntimeEffect *effect, const char *name, std::unique_ptr< GrFragmentProcessor > inputFP, OptFlags optFlags, Args &&... args)
Definition: GrSkSLFP.h:159
static GrSpecializedUniform< T > Specialize(const T &value)
Definition: GrSkSLFP.h:77
GrTextureProxy * asTextureProxy() const
static std::unique_ptr< GrFragmentProcessor > Make(GrSurfaceProxyView, SkAlphaType, const SkMatrix &=SkMatrix::I(), GrSamplerState::Filter=GrSamplerState::Filter::kNearest, GrSamplerState::MipmapMode mipmapMode=GrSamplerState::MipmapMode::kNone)
SkBlendMode mode() const
sk_sp< SkShader > dst() const
Definition: SkBlendShader.h:30
SkBlendMode mode() const
Definition: SkBlendShader.h:32
sk_sp< SkShader > src() const
Definition: SkBlendShader.h:31
virtual BlenderType type() const =0
const SkMatrix & ctm() const
sk_sp< SkShader > proxyShader() const
SkColor4f color() const
Definition: SkColorShader.h:67
sk_sp< SkColorSpace > colorSpace() const
Definition: SkColorShader.h:66
sk_sp< SkColorFilterBase > filter() const
sk_sp< SkShader > shader() const
SkColor color() const
Definition: SkColorShader.h:39
sk_sp< SkColorSpace > dst() const
sk_sp< SkColorSpace > src() const
static sk_sp< SkColorSpace > MakeSRGB()
uint32_t toXYZD50Hash() const
Definition: SkColorSpace.h:161
uint32_t transferFnHash() const
Definition: SkColorSpace.h:221
sk_sp< SkColorFilterBase > inner() const
sk_sp< SkColorFilterBase > outer() const
const SkPoint & getStartCenter() const
Type getType() const
SkScalar getDiffRadius() const
SkScalar getCenterX1() const
SkScalar getStartRadius() const
const FocalData & getFocalData() const
SkRect subset() const
sk_sp< SkShader > shader() const
SkSamplingOptions sampling() const
Definition: SkImageShader.h:69
SkTileMode tileModeX() const
Definition: SkImageShader.h:66
sk_sp< SkImage > image() const
Definition: SkImageShader.h:68
bool isRaw() const
Definition: SkImageShader.h:71
SkTileMode tileModeY() const
Definition: SkImageShader.h:67
SkRect subset() const
Definition: SkImageShader.h:70
bool isAlphaOnly() const
Definition: SkImage.cpp:239
SkColorSpace * colorSpace() const
Definition: SkImage.cpp:156
SkISize dimensions() const
Definition: SkImage.h:297
SkAlphaType alphaType() const
Definition: SkImage.cpp:154
const SkMatrix & localMatrix() const
sk_sp< SkShader > wrappedShader() const
const float * matrix() const
static SkMatrix Scale(SkScalar sx, SkScalar sy)
Definition: SkMatrix.h:75
static SkMatrix Translate(SkScalar dx, SkScalar dy)
Definition: SkMatrix.h:91
bool invert(SkMatrix *inverse) const
Definition: SkMatrix.h:1206
static const SkMatrix & I()
Definition: SkMatrix.cpp:1544
SkPerlinNoiseShaderType noiseType() const
std::unique_ptr< PaintingData > getPaintingData() const
SkRect tile() const
SkTileMode tileModeY() const
SkTileMode tileModeX() const
SkFilterMode filter() const
sk_sp< SkPicture > picture() const
uint32_t uniqueID() const
Definition: SkPicture.h:155
sk_sp< SkRuntimeEffect > effect() const
SkSpan< const SkRuntimeEffect::ChildPtr > children() const
sk_sp< const SkData > uniforms() const
SkSpan< const SkRuntimeEffect::ChildPtr > children() const
sk_sp< SkRuntimeEffect > effect() const
sk_sp< const SkData > uniforms() const
static sk_sp< const SkData > TransformUniforms(SkSpan< const SkRuntimeEffect::Uniform > uniforms, sk_sp< const SkData > originalData, const SkColorSpaceXformSteps &)
static bool SupportsConstantOutputForConstantInput(const SkRuntimeEffect *effect)
static bool CanDraw(const SkCapabilities *, const SkSL::Program *)
SkBlender * blender() const
std::optional< ChildType > type() const
SkColorFilter * colorFilter() const
static Result MakeForColorFilter(SkString sksl, const Options &)
SkSpan< const Uniform > uniforms() const
static Result MakeForShader(SkString sksl, const Options &)
SkSpan< const SkRuntimeEffect::ChildPtr > children() const
sk_sp< const SkData > uniformData(const SkColorSpace *dstCS) const
sk_sp< SkRuntimeEffect > effect() const
SkRuntimeEffect * asRuntimeEffect() const override
virtual GradientType asGradient(GradientInfo *info=nullptr, SkMatrix *localMatrix=nullptr) const
Definition: SkShaderBase.h:255
MatrixRec applied() const
std::tuple< SkMatrix, bool > applyForFragmentProcessor(const SkMatrix &postInv) const
MatrixRec concat(const SkMatrix &m) const
SkMatrix totalMatrix() const
Definition: SkShaderBase.h:117
SkScalar tBias() const
SkScalar tScale() const
const SkBitmap & bitmap() const
sk_sp< SkShader > shader() const
sk_sp< SkColorSpace > workingSpace() const
sk_sp< SkColorFilter > child() const
sk_sp< SkColorSpace > workingFormat(const sk_sp< SkColorSpace > &dstCS, SkAlphaType *at) const
T * get() const
Definition: SkRefCnt.h:303
static Domain GenerateDomain()
Definition: ResourceKey.cpp:27
DlColor color
FlutterSemanticsFlag flags
G_BEGIN_DECLS G_MODULE_EXPORT FlValue * args
std::unique_ptr< GrFragmentProcessor > Make(std::unique_ptr< GrFragmentProcessor > src, std::unique_ptr< GrFragmentProcessor > dst, SkBlendMode mode, bool shareBlendLogic=true)
static std::unique_ptr< GrFragmentProcessor > make_fp_from_shader_mask_filter(const SkMaskFilterBase *maskfilter, const GrFPArgs &args, const SkMatrix &ctm)
static std::unique_ptr< GrFragmentProcessor > make_gradient_fp(const SkConicalGradient *shader, const GrFPArgs &args, const SkShaders::MatrixRec &mRec)
GrFPResult MakeChildFP(const SkRuntimeEffect::ChildPtr &child, const GrFPArgs &childArgs)
static std::unique_ptr< GrFragmentProcessor > make_blender_fp(const SkRuntimeBlender *rtb, std::unique_ptr< GrFragmentProcessor > srcFP, std::unique_ptr< GrFragmentProcessor > dstFP, const GrFPArgs &fpArgs)
static SkPMColor4f map_color(const SkColor4f &c, SkColorSpace *src, SkColorSpace *dst)
std::unique_ptr< GrFragmentProcessor > Make(const SkMaskFilter *maskfilter, const GrFPArgs &args, const SkMatrix &ctm)
static std::unique_ptr< GrFragmentProcessor > hsl_to_rgb(std::unique_ptr< GrFragmentProcessor > child)
static std::unique_ptr< GrFragmentProcessor > rgb_to_hsl(std::unique_ptr< GrFragmentProcessor > child)
static bool needs_subset(sk_sp< const SkImage > img, const SkRect &subset)
static std::unique_ptr< GrFragmentProcessor > make_shader_fp(const SkBlendShader *shader, const GrFPArgs &args, const SkShaders::MatrixRec &mRec)
bool IsSupported(const SkMaskFilter *maskfilter)
static GrFPResult make_colorfilter_fp(GrRecordingContext *, const SkBlendModeColorFilter *filter, std::unique_ptr< GrFragmentProcessor > inputFP, const GrColorInfo &dstColorInfo, const SkSurfaceProps &props)
static GrFPResult make_effect_fp(sk_sp< SkRuntimeEffect > effect, const char *name, sk_sp< const SkData > uniforms, std::unique_ptr< GrFragmentProcessor > inputFP, std::unique_ptr< GrFragmentProcessor > destColorFP, SkSpan< const SkRuntimeEffect::ChildPtr > children, const GrFPArgs &childArgs)
std::unique_ptr< GrFragmentProcessor > MakeGradientFP(const SkGradientBaseShader &shader, const GrFPArgs &args, const SkShaders::MatrixRec &mRec, std::unique_ptr< GrFragmentProcessor > layout, const SkMatrix *overrideMatrix)
std::unique_ptr< GrFragmentProcessor > MakeLinear(const SkLinearGradient &shader, const GrFPArgs &args, const SkShaders::MatrixRec &mRec)
unsigned useCenter Optional< SkMatrix > matrix
Definition: SkRecords.h:258
sk_sp< const SkImage > image
Definition: SkRecords.h:269
SK_API sk_sp< SkSurface > RenderTarget(GrRecordingContext *context, skgpu::Budgeted budgeted, const SkImageInfo &imageInfo, int sampleCount, GrSurfaceOrigin surfaceOrigin, const SkSurfaceProps *surfaceProps, bool shouldCreateWithMips=false, bool isProtected=false)
const uint32_t fp
DEF_SWITCHES_START aot vmservice shared library name
Definition: switches.h:32
dst
Definition: cp.py:12
const myers::Point & get< 0 >(const myers::Segment &s)
Definition: Myers.h:80
std::unique_ptr< GrFragmentProcessor > AsFragmentProcessor(GrRecordingContext *rContext, const SkImage *img, SkSamplingOptions sampling, const SkTileMode tileModes[2], const SkMatrix &m, const SkRect *subset, const SkRect *domain)
std::tuple< GrSurfaceProxyView, GrColorType > AsView(GrRecordingContext *rContext, const SkImage *img, skgpu::Mipmapped mipmapped, GrImageTexGenPolicy policy)
#define M(PROC, DITHER)
const Scalar scale
const SkSurfaceProps & fSurfaceProps
Definition: GrFPArgs.h:39
const GrColorInfo * fDstColorInfo
Definition: GrFPArgs.h:37
GrRecordingContext * fContext
Definition: GrFPArgs.h:35
void apply(float rgba[4]) const
bool isEmpty() const
Definition: SkSize.h:31
static CachedImageInfo Make(const SkRect &bounds, const SkMatrix &totalM, SkColorType dstColorType, SkColorSpace *dstColorSpace, const int maxTextureSize, const SkSurfaceProps &propsIn)
float fX
x-axis value
Definition: SkPoint_impl.h:164
float fY
y-axis value
Definition: SkPoint_impl.h:165
static SkRect Make(const SkISize &size)
Definition: SkRect.h:669